Built for game dev. Works for everyone else.
Get frame-accurate notes and drawn markup back from anyone: you send one file, they open it on any device and just start reviewing. Whole-team reviews run off a drive you already own, and every cut stays on storage you control.
You just tried the core loop up there. Here's the rest of the box.
Stack v1, v2, v3. Each cut keeps its own notes, flip between them, nothing gets confused.
Notes export as timeline markers for Resolve, Premiere and Final Cut, carrying the exact frame, so feedback lands where you actually cut.
Imports bake a light, a balanced and a full-res version of every video. Playback is instant even off a network drive over WiFi, and you pick what ships in a send.
Reply under any note, or @ someone and it lands in their Needs-you list. Threads stay pinned to the frame they're about.
Not just video. Review a key art still, a music stem on a waveform, or a hero prop in the 3D viewport, the same way. Notes land on the exact spot, the exact moment, or the exact camera view.
Export a review as a print-ready PDF: every note with its timecode, its frame, and the drawings on it. For the person who just wants to read.
See how ReviewDeck compares: vs Frame.io →·vs SyncSketch →
A studio NAS, an office share, or just a folder on your own machine: if you can put files there, you can review there. Point the team at it and that's the setup. Everyone's notes save beside the video and merge into one timeline.
A review library is just files, so a synced folder is a review server. Drop it in Dropbox, Google Drive or OneDrive and a remote team reviews together: notes sync like any other file and merge as they arrive.
For clients and anyone outside the building, ReviewDeck packs your cut into one file. You pick which quality tiers ride, from a light phone-friendly pass to the full-res master, and ReviewDeck writes the covering message that tells them how to open it.
They drop it into the review portal at portal.reviewdeck.app, in any browser, phone or computer, and leave notes right on the frame. No account, no sign-up. Their feedback comes back as a tiny file that files itself to the right review, drawings included.
Ten years as a cinematic artist inside game studios, cutting trailers that premiered at The Game Awards, gamescom Opening Night Live and the PlayStation Showcase. In every studio I've seen the same thing: review tools priced per seat, so a few people get a login and everyone else drops a WIP in chat and hopes for notes. ReviewDeck is built to put proper review tools in more hands. Why pay a subscription to watch your own media and share it with your team?
About me →A few choices, made on purpose:
The whole app is free for everyone while ReviewDeck is in beta. Solo or a fifty-person studio on a shared drive, nothing is held back. The only thing not here yet is the admin layer below, which the Team and Studio licences will add as a one-off payment when it lands. Want it? Email [email protected]
Review your own work or run a team library on a shared drive. Everything below is in the free app today.
The free app stays free. This licence adds the studio admin tools below, which aren't built yet. Prices are estimates until it ships: around £100 once for up to 10 people, then about £15 per person, once. Drag to your team size for a rough figure.
Yes. The whole app, for everyone, while it's in beta: reviewing, sending, collecting notes, 3D, all of it. The catch, such as it is: files you send out carry a small "Made with ReviewDeck" note. Team and Studio come later as a one-off payment and get the studio extras: your own branding on everything you send, watermarks, admin tools for tracking activity and sign-off, and a white-label review portal on your own domain. Some future features will be paid-only too. The free app stays free.
No. They open the file you send at portal.reviewdeck.app in any browser, phones included: no account, nothing to install. If they'd rather, the free desktop app opens it too.
No. There is no ReviewDeck server. Your media stays in your folders and reviews travel through whatever channel you already use: email, chat, a shared drive. Even the browser portal is blocked from all network access once the page has loaded.
Point everyone's app at the same library folder on a shared drive, a NAS, or a synced cloud folder like Dropbox or OneDrive. Everyone's notes merge into one timeline, colour-coded per person. The folder is the server.
The desktop app is Windows 10 and up. Reviewers can be on anything with a modern browser, Macs and phones included. A Mac version of the app is coming.
New releases, the Mac build, and the Team and Studio admin tools when they land. No spam, just the email when it matters.