Built for game dev. Works for everyone else.
Get frame-accurate notes and drawn markup back from anyone: you send one file, they open it on any device and just start reviewing. Whole-team reviews run off a drive you already own, and every review stays on storage you control.
A trailer cut, a key art still, an EXR render sequence, a music stem on its waveform or a hero prop in the 3D viewport, all reviewed the same way. Notes land on the exact frame, spot, moment or camera view.
Reviewed the same way, notes on the exact frame or view.
Stack v1, v2, v3. Each version keeps its own notes, flip between them, nothing gets confused.
Stack v1, v2, v3, each with its own notes.
Notes export as timeline markers for Resolve, Premiere and Final Cut, carrying the exact frame, so feedback lands where you actually cut.
Notes become markers in Resolve, Premiere and Final Cut.
Imports bake a light, a balanced and a full-res version of every video. Playback is instant even off a network drive over WiFi, and you pick what ships in a send.
Light, balanced and full-res, instant even over WiFi.
Reply under any note, or @ someone and it lands in their Needs-you list. Threads stay pinned to what they're about.
Reply under any note, or @ someone so it lands on their list.
Export a review as a print-ready PDF: every note with its timecode, its picture and the drawings on it. For the person who just wants to read.
Every note, picture and drawing in a print-ready PDF.
See how ReviewDeck compares: vs Frame.io →·vs SyncSketch →
A studio NAS, an office share, or just a folder on your own machine: if you can put files there, you can review there. Point the team at it and that's the setup. Everyone's notes save beside the media and merge into one timeline.
A review library is just files, so a synced folder is a review server. Drop it in Dropbox, Google Drive or OneDrive and a remote team reviews together: notes sync like any other file and merge as they arrive.
For clients and anyone outside the building, ReviewDeck packs your review into one file. You pick which quality tiers ride, from a light phone-friendly pass to the full-res master, and ReviewDeck writes the covering message that tells them how to open it.
They drop it into the review portal at portal.reviewdeck.app, in any browser, phone or computer, and leave notes right on it. No account, no sign-up. Their feedback comes back as a tiny file that files itself to the right review, drawings included.
The free app is already yours. Team and Studio put your name on everything it sends, for one payment per organisation.
Your studio's name and logo replace the ReviewDeck badge on readers, portal pages and PDF notes, and your colours become the app for everyone in the library.
Their name is burned into every video frame and still, with a trace code like RD-K7Q2MX. If a frame turns up where it shouldn't, the register tells you who sent it, to whom and when.
An Activity view of what's waiting on feedback and which sends haven't come back, and a register of every send, delete and sign-off, exportable as CSV.
Studio takes ReviewDeck's name off everything you send and raises the machine limit to 100, or removes it. A review portal on your own domain is coming in an update.
The whole app is free for everyone. Solo or a fifty-person studio on a shared drive, nothing is held back. Team and Studio add the studio layer on top - your name on what you send, watermarks, admin tools - as a single payment per organisation. Never per seat, never a renewal. ReviewDeck is in early access, so every level is 25% off.
Review your own work or run a team library on a shared drive. Everything below is in the free app today.
The free app stays free. One payment per organisation adds the studio tools below - never per seat, never a renewal.
Every update to this version is included. How licences, machines and early access work →
Yes. The whole app, for everyone: reviewing, sending, collecting notes, 3D, all of it. The catch, such as it is: files you send out carry a small "Made with ReviewDeck" note. Team and Studio are a one-off payment (25% off during early access) and get the studio extras: your own branding on everything you send, watermarks, admin tools for tracking activity and sign-off, and, coming in an update, a white-label review portal on your own domain. Some future features will be paid-only too. The free app stays free.
No. They open the file you send at portal.reviewdeck.app in any browser, phones included: no account, nothing to install. If they'd rather, the free desktop app opens it too.
No. There is no ReviewDeck server. Your media stays in your folders and reviews travel through whatever channel you already use: email, chat, a shared drive. Even the browser portal is blocked from all network access once the page has loaded.
Point everyone's app at the same library folder on a shared drive, a NAS, or a synced cloud folder like Dropbox or OneDrive. Everyone's notes merge into one timeline, colour-coded per person. The folder is the server.
Yes, on Apple silicon Macs (M1 and later) with macOS 13 Ventura or newer. On Windows it runs on Windows 10 and up, and one shared library works from both at once. Reviewers can be on anything with a modern browser, phones included.
Ten years as a cinematic artist inside game studios, cutting trailers that premiered at The Game Awards, gamescom Opening Night Live and the PlayStation Showcase. In every studio I've seen the same thing: review tools priced per seat, so a few people get a login and everyone else drops a WIP in chat and hopes for notes. ReviewDeck is built to put proper review tools in more hands. Why pay a subscription to watch your own media and share it with your team?
About me →A few choices, made on purpose:
New releases through early access, and what lands next. No spam, just the email when it matters.